![]() Enemies have tells, and this is similar to the Trials of Mana remake, where a red zone will appear to show where an enemy's attack will land. I stuck with my trusty blade and upgraded it to the point where I would cleave enemies into submission quite quickly, save for boss-type foes. You start out with a simple sword, but you can eventually acquire a bow to use instead. You have plenty of room to farm, but whether you'll actually need to use it is another thing.Ĭombat is a strong suit for Kitaria Fables, and is indeed my favorite part of the game. It quickly became redundant and pointless to bother farming at all, unlike in a game like Rune Factory that blends combat, gathering materials, and farming in a much better way. Really, farming is nice as an option to have as an alternate way to earn money, but by an early point in the game I was better served to simply sell the loot I received from monsters rather than farm at all. You till the soil, you plant crops, you remember to water daily, and in a few in-game days, the crops are ready to be harvested, either to be sold for money or delivered to complete the conditions of a given quest. You can also farm in Kitaria Fables, and this is incredibly simplistic. Therefore, storage becomes dicey relatively quickly in the game. Just two rows with two more that are unlockable through a nighttime seller in Paw Village. You're also given very limited pocket space to carry around items with you. Forget where you put an item you need? Well, then you unfortunately have to do even more traveling just to remember which chest has the item in it that you want. With multiple chests around the world of Kitaria, that means a lot of traveling. Instead, each chest you store goods in is separate from the rest. This is compounded by there being no universal item storage. For others (and I suspect most potential players), they will be easily and quickly put off by how much of the aforementioned grind is necessary just to make progress. Whether it's new equipment or quest-related goods, you're going to be doing a ton of combat to take down enemies, take their loot, and then make the appropriate goods to make any kind of headway in Kitaria Fables.įrom colorful forests to grassy plains, oh, the places your cat will go!įor some, this will be an enjoyable process, even with the insane grind in play. You use these materials to craft a litany of items, such as equipment like swords and bows as well as armor and accessories to boost your kitty's attack and defense respectively, and quest goods. Instead, your only reward is craftable materials and goods dropped by defeated foes. Your character doesn't level up or gain experience from defeating enemies. ![]() The other is taking care of a laundry list of tasks and quests that mostly require crafting to complete. One is more enjoyable than the other, and that would be trekking and gallivanting around Kitaria, exploring areas, defeating enemies, and picking up their drops and loot. Hooves, paws, and whatever else they might have! The animal denizens of Paw Village welcome you with open arms, ![]() You play as a cat soldier who is sent to Paw Village by the Empire for a dual purpose: protect Paw Village's denizens and undergo an investigation as to what is causing the current aggression in surrounding animals. Animals and monsters alike grew ravenous and aggressive, and now, in a more peaceful time in Kitaria, the Calamity threatens to reawaken. ![]() There once was an event known as the Calamity that occurred in the world of Kitaria. These two negatives, however, did not outweigh the fun I had with Kitaria Fables, but they will deter a sizable chunk of potential players from diving into the game. Kitaria Fables combines two tasty flavors-hack and slash combat with farming and crafting gameplay-to create one meaty adventure, though one not without an excess of grinding and backtracking. Not a cat-astrophe of a game, but you might not be feline fine with all of the grinding involved. Check out Kitaria Fables from developer Twin Hearts and publisher PQube. SPC enters the mid-stretch of September with a new review. ![]()
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